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Oh man! I was thinking of doing the same thing (I also chose this project for day 3), but decided to leave the script structure  separated)...

I also wanted to get rid of the loadout switching in favor of one loadout that slowly unlocks abilities automatically as the player levels up.

Cool to see the different things we focused on :D

The upgrades have actual art attatched now, awsome! Also while I like my loadout idea, I do admitt this way is gonna make it much easier for future devs to work on game and balance it properly. Well done!

Great additions! Every new iteration it feels closer and closer to a real game, its like watching my child grow up. Also interesting idea to focus on upgrading a set loadout instead of switching through abilities!