Use WASD to move the player. Space, right-click, and left-click each have unique abilities that can be upgraded when you level up.

Day 1: https://itch.io/jam/day-1/rate/2188578

Day 2: https://itch.io/jam/day-2/rate/2190048

I focused on compacting scripts together when possible, which may have created a little bit of a mess, but most of the player's features are now found in one file, which is convenient because they often rely on each other. I shifted the structure away from choosing a loadout and instead allowed the player to upgrade attributes of specific abilities.


I also added some hasty "art" with the limited time I had left.

Download

Download
Sandstorm.zip 2 MB

Comments

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Oh man! I was thinking of doing the same thing (I also chose this project for day 3), but decided to leave the script structure  separated)...

I also wanted to get rid of the loadout switching in favor of one loadout that slowly unlocks abilities automatically as the player levels up.

Cool to see the different things we focused on :D

The upgrades have actual art attatched now, awsome! Also while I like my loadout idea, I do admitt this way is gonna make it much easier for future devs to work on game and balance it properly. Well done!

Great additions! Every new iteration it feels closer and closer to a real game, its like watching my child grow up. Also interesting idea to focus on upgrading a set loadout instead of switching through abilities!